Personalized 360 Spatial Sound for Gaming provides precise rival detection
Dual Sensor Noise Canceling Technology keeps out surrounding noise while Ambient Sound Mode keeps you aware of important sounds in your environment
Soft headband cushion and synthetic leather ear pads for wearing comfort
Discord certified, clear communications via a flexible flip-up boom microphone with mute function.Note:If you face issue in Bluetooth connectivity please turn off the Bluetooth function for a couple of minutes, then turn it back on
Game freely with wireless connectivity and low delay
Up to 32 hours of continuous gameplay from a single charge
For PC and PlayStation 5
Ergonomically designed controls for effortless operation
Personalize your experience through the INZONE Hub software
Elevate your gaming experience with Sony’s INZONE Gaming Monitors (available Summer 2022)
Product Dimensions
10.84 x 4.26 x 12.02 inches
Item Weight
11.6 ounces
Item model number
WHG900N/W
Batteries
2 Lithium Ion batteries required. (included)
Date First Available
June 28, 2022
Manufacturer
Sony
7 reviews for Sony-INZONE H9 Wireless Noise Canceling Gaming Headset, Over-ear Headphones with 360 Spatial Sound, WH-G900N
Rated 3 out of 5
Kichyfredo –
Bueno, empezare mi reseña comentando que tengo un año utilizando mis Pulse 3D en el PS5, en la PC y en el Nintendo Switch y estoy fascinado con esos auriculares, sin embargo hace unos meses adquirí unos Sony XM1000 XM4 y me gustaron mucho algunas de sus características (tengo algunos otros auriculares). Cuando anunciaron la salida de los Inzone H9, pensé que podrían ser una fusión entre los Pulse 3d (sonido 3d y practicidad) y XM4 (cancelación de ruido y micrófonos), sin embargo me decepcionaron un poco, debido a que estaba indeciso por comprar los H7 o los H9, sin embargo compre los H9 y hasta ahorita después de dos semanas no me terminan de fascinar, debido a algunos detalles, como lo son:
-No los detecta el nintendo switch, los pulse si (aunque no el micro) -El PS5 detecta automático los audífonos Esten o no encendidos, cosa que los pulse no lo hace, y o le quitas el receptor BT o entras a configuración del PS5 para desactivar los H9. -Si están mucho mas grandes. -La cancelación de ruido no creo que sea muy efectiva para este tipo de auriculares, por lo que si encuentran a un mejor precio los H7 estaría mejor comprar esos.
Aclaro que no digo que estén para tirarlos a la basura, la verdad tienen muchas cosas buenas, sin embargo siento que hay mejores audífonos de gamer a mejor un precio, por lo que espero que con futuras actualizaciones se puedan ir mejorando.
Rated 1 out of 5
Tron –
This headset has a terrible sounding microphone with a flip-to-mute function that didn’t mute when activated. The sound was artificial and lacked sub-bass. The 3D Spatial Audio was excellent. Comfort was mediocre. You can get better performing headsets for cheaper – like: Corsair HS65 and EPOS H3 or H6PRO.
Rated 5 out of 5
Dr Evil –
Got these for 3k off a week ago. Extremely satisfied with the comfort, audio quality, battery life and ANC. Noise cancelling is absolutely well done and so is the battery uptime. I’m coming off Pulse 3D,JBL Quantum 600, Steelseries Arctis 7P as well as Logi G733. These inzone headsets are really tuned brilliantly for gaming. Bass response is adequate. Overall 10/10
Rated 2 out of 5
Steve –
It’s basically all a trick… These are $150 headphones Sony xb910n’s with a low quality boom mic. Now let me tell you why they absolutely aren’t xm4’s or xm5’s or even xm3’s which is what they want you to think.
This review goes in the following order…
1- intro (up above sorry, it was important to say that first) 2- Summary of everything written below 3- Spatial or 3D audio quality & accuracy & general audio quality 4- Noise Cancelling 5- Conclusion
[Section 2 Summary]
Only 19db of noise cancelling puts them on par with $120-50 Sony xb910n’s with the same sound profile as well. Sadly those won’t connect to a PS5 because…? The Pulse 3d headphones from Sony don’t have noise cancelling but do have slightly better audio quality which also means better 3d audio even if it’s not nearly as good as Atmos headphone simulated 3d audio. The Pulse headphones also block only 9db less without noise cancelling, technically enough that outside sound won’t interrupt you at even half volume. It’s mic is also much better as the audio from this mic is quite poor quality especially if the room has noise like an air-conditioner, fan, or others talking.
[Section 3- Spatial audio and general audio quality & how it works]
I’m an audiophile so I buy lots of headphones and gaming headsets so of course I bought a pair of these and was excited for their arrival only to end up returning them because they actually sounded worse than the Sony pulse 3d headphones which already had average frequency range accuracy due to no EQ and surprisingly poor 3d or spatial audio considering it was a huge talking point for Sony also about time since their competition & PC gaming has had it for 8+ years. Why and how did Sony drop the ball here? Let’s talk about it…
I had my ears measured by Sony themselves at a demo event before the pulse headphones had come out. There was a rep setting up a display at a local audio store so I took advantage of the opportunity. Based on measurements and some audio tests I was capable of hearing simulated 3d audio from a stereo source and I perfectly matched the PS5 default profile (hooray) and while I by far prefer traditional surround sound especially when there are also height channels for that true all around you effect there are times when headphones are required to enjoy a game or movie. Times like late at night or early mornings or if my wife is working from home, it’s also better for friends in an online game if they don’t hear your game audio at 90s cell phone quality on top of their own audio… So I will use headphones in those situations and if possible I’d like them to have good 3d audio and good frequency range.
So If I had to put a number to the algorithm Sony is using for spatial audio vs the industry standard which is Dolby Atmos over Stereo headphones I would say it’s about 30% less accurate if you don’t consider height. So just a circle around you BUT if you consider above or below I’d say 40% less accurate.
So if I put you at the center of a bubble and you could float there or I just sat you down and I had software that could trigger a sound from anywhere around you then asked you to point every time you heard various sounds or asked you to track the path of a sound as you heard it by pointing and following you would be off roughly 30-40% using Sony’s algorithm. With Atmos you would be off by about 10%. Now it’s possible Sony will improve their algorithm but it’s been nearly 3 years and I don’t think there have been any changes. It also doesn’t help that games need to support pulse 3d audio for any effect other than stereo and so far not many games actually do. On the flip side with Atmos there is no support required from the content. The algorithm is excellent at taking a stereo source and adjusting the level of each sound to trick the brain into hearing things that aren’t really there. It’s definitely something I hope they work on more as I love PlayStation exclusives developed by Sony studios.
Compared to devices (both single and multi driver) using formats like Atmos, DTS:X and a couple other 3d solutions with the most shocking being Windows Sonic on any cup style headphones $40 and beyond they are all more accurate at nailing the position of a sound. That is pretty odd.
The simple answer for all this are the frequencies Sony focuses on which are low frequencies, they lean into bass a bit too heavy handedly and that hurts higher frequency response when you are talking about headphones with 1 driver. The more in depth reasons are below..
For simulated 3d audio you need to nail high frequency accuracy and be good with mid range frequencies because it’s significantly easier for the human ear to tell what direction something like foot steps or an average a car is coming from than it is to quickly locate something with lots of low frequency sound (aka bass) and bass has been Sony’s focus for years speakers & headphones and they do it well but they do it at the expense of accuracy for mids and highs. Its also due to how these sounds vibrate the bones in your head ever so slightly and bass tends to override everything else.
This is an issue for 3d audío from stereo headphones because often times sound cues draw attention to something or you might need to be able to hear footsteps in a game like call of duty or cars in a racing game so you know without looking where they are located with a high degree of accuracy.
People using other types of 3d audio (in cross play titles or users with surround sound) will have an advantage over someone using Sony’s format every time but MOST important is the fact that audio coming from the wrong place breaks immersion at worst or enhances it greatly at best. It’s your eyes vs ears, when things match up or come close enough you end up more immersed in the world the sights and sounds create instead of feeling detached or even distracted.
You would be better served shutting pulse 3d off and letting the game engine handle it via the stereo mix or use a different solution for 3d audio, unfortunately Sony blocks other formats in games like Atmos and j believe DTS:X as well but thankfully there are other ways to handle it so just set a game to headphones and you’re likely in better hands… Yes this defeats the entire purpose of 3d audio and headphones that claim to produce it but it is what it is. The good news is the pulse3d Sony headphones could do Atmos fairly well on PC but when I tested these on PC with Atmos there was an issue but it should be fixed by now. Unfortunately using Atmos isn’t free and you need to buy a license for $20 but that license will be yours forever. If only Sony would support the format too even if it meant you paying the fee instead of them.
Now with positional audio out of the way let’s move onto Noise Cancelling…
[Section 4- Active Noise Cancelling, these aren’t xm3, 4 or 5’s]
This is done by using exterior microphones on the headphones to record what’s going on around you and then use the opposite sound waves from the headphones speaker to cancel most of that sound out.
So far the best Sony has done at an affordable level is the xm4’s which slightly beat the xm5’s due to their ability to block things of all frequency at a nearly equal level where the xm5’s are great at voices but not so great at things like air-conditioners or wind and mid range intermittent but repeating sounds The xm5’s are also slightly better than the xm4’s at blocking low frequencies but the 4’s win when it comes to mids & highs.
For some basic comparison… the Sony xm5’s block 29 db overall, while xm4’s block 30db but the frequencies they block are more common in an interior setting which make these headphones severely lacking in ANC (or Active Noise Cancelling) and they are actually based on the $150ish (probably less these days) Sony xb910n’s which I confirmed by comparing their noise cancelling, sound ranges and features along with internal design and external mics. They both block 19db of sound EXACTLY and both focus on low and mid frequencies with kinda ok high frequency blocking but you would be best served if they focused on blocking low & high as they are easiest to hear
The fact that they are based on a pair of $150 (probably less now) Sony ANC headphones that also can do 3d audio via various formats and will connect to almost any device wirelessly or wired makes their price absolutely unacceptable. This however being Sony means they won’t work on PlayStation unless you use them wired via controller but that means no 3d audio. Very consumer friendly of them… I understand wanting to sell the higher priced item but they shouldn’t block lower priced one’s when they are fully capable of the same thing. Male your high end kit actually worth the asking price, don’t force people to only have 2 options.
[Section 5- Conclusion]
Go with the pulse3d if noise cancelling isnt absolutely necessary, they are significantly cheaper and when at half volume they block out most sound anyways (9db without audio which is only 10db less than these). It’s either that or buy a different brand altogether but I wouldn’t recommend these unless they were $175, 200 at most but considering everything $150 is where they belong and only because they added ANC even if just barely more than normal headphones also block by covering your ears. They are an older design with a new shell and a low end voice chat boom mic.. very low end. Friends could hear my Dyson bladeless fan on setting 3/10 and it was 9 feet away & not pointing anywhere near my direction. It’s too sensitive and needs to be higher quality for the asking price. Really that’s the issue here… What you get for the price.
At this price they are a truly bad value and feel like a bait & switch thanks to the WH1000XM series they resemble despite being in the xb900 series. I’ve seen so many people comparing them to that series from Sony. I understand why… They look sort of look like them, they are in that price range and made by the same company. I was fooled into buying them but then I started using them and could hear things I couldn’t with my xm3-5’s. Then I got out a pair of xb910n’s I had been holding onto as emergency backups and they matched in every way…. I couldn’t believe it.
Rated 4 out of 5
Gabriel Montambault –
I bought them from Wharehouse deals for 100$ less. I heard the sound was alright, but the microphone is one of the worst for the price.
Let me just say that I don’t know if I can recommend them at higher than 250. The sound quality using the Hub App is ok, but without it with Dolby Atmos is better for most parts. I tested back and forth this one and the Razen Kraken V3 Pro that I also have and for music, the H9 is one step ahead on some parts,. but I bought the V3 Pro for 170. Those are mostly at 350 on sale right now. If it had a 3.5 mm Jack than mayyybbbe?
But I would say wait for a huge sell. Oh and the ANC is fine. Not the best by a long shot. I think the JBL Quantum series had a better ANC,.
not a bad product, just overpriced.
Rated 5 out of 5
3rd-GenGamer –
I’m currently using the Sony In Zone H9 Wireless Headset with my PlayStation 5 via USB dongle (2.4 Ghz) and paired up to my Android phone via (Bluetooth).
I own two pairs of Pulse 3D wireless headsets (Black & White) both are still working in perfect condition to compare this written comparison review.
I bought the H9’s to see if my gaming experience would be better compared to the Pulse 3D headset.
Here’s the pros and cons for the H9’s comparing it to the Pulse 3D wireless headset.
Pros: • H9’s are very comfortable. H9’s don’t squeeze your head as much as the Pulse 3D’s. Very little difference between the two but slightly noticable comfort. • H9’s feels lighter on my head. Both are pretty light weight headsets. Most likely this is from the bigger ear cups on the H9’s. • Both are Glasses friendly headsets. • Both use USB-C to charge the headsets. • Both have easy volume controls on the left ear cup. H9’s has a volume wheel for adjusting the overall sound which is more user friendly compared to the up and down separate volume buttons on the Pulse 3D headset. • Both are able to adjust the game volume and voice chat volume independently. (This is a huge pro for when playing online with friends.) H9’s button’s are on the right ear cup. Pulse 3D’s are on the left. • Noise Cancelation on the H9’s is the true seller for me. It’s really good. By far the best feature to have on a gaming headset. Turning the Noise Cancelation On is as easy as pressing a single button on your left ear cup to adjust the level of noise around you. When I turn on the noise cancelation to max I can’t even hear my window air-conditioner any more. Which was a distraction from my gaming experience. • Microphone quality sounds allot better as what my PSN friends say. • H9’s are easier to rest around your neck because the ear cups fold in towards your chest. Pulse 3D’s ear cups don’t fold or move at all. • H9’s are able to pair a Bluetooth device while gaming on the PlayStation 5. For example I can listen to music or answer phone calls from my Smartphone all while I can still hear the game and chat audio from the PlayStation 5. Tip: Best way if you’re needing to focus on your phone call press and hold the mute button on your DualSense Controller to kill the voice chat and game chat audio from the PS5. • The Sound quality from the H9 headset has better Highs and Better Lows. I ran several tests with this headset both bass sound tests and vocal sound tests. Overall the sound quality of these internal speaker’s in the H9’s are a improvement compared to the Pulse 3D. Both headsets have really good sound for gaming.
Cons: • The Price between the two is a $200 difference. Pulse 3D is $99 and the H9’s are $299. • Can’t mute the microphone with the DualSense Controller. (The Pulse 3D Wireless Headset also can’t mute the microphone from the DualSense Controller unless you use the 3.5 mm headphone jack to the DualSense Controller. This is a minor complaint but logically it makes sense to use the most quickest way to mute yourself for thing’s like coughing or sneezing. The DualSense Controller mute button is the quickest button that’s near your hands while gaming. This is a major oversight for the PS5’s firmware/hardware. Pro Tip: to mute yourself on the H9’s you just flip up the boom microphone on the left ear cup until you hear a click or see the microphone is muted on the TV. With the Pulse 3D Wireless Headset you have to press the Mute button on the left ear cup. • If you’re standing or sitting down and you bend over 45° and look straight downward to the floor the H9’s slowly start to slide off your head. Pulse squeeze’s your head slightly more so the headset doesn’t slide off your head as fast. Nothing to be major concerned about because you typically look forward while play games. • H9’s don’t have a 3.5 mm headphone jack. Pulse 3D headset does. • H9’s don’t currently have a EQ option to adjust on the PlayStation 5 compared to the Pulse 3D.
Overall I’m impressed with the H9’s. My only major complaint is the price and the lack of EQ settings on the PlayStation 5. Both issues could be resolved overtime. So if you’re looking for a gaming headset and want good quality sound and the ability to cut out sounds around you while you’re playing a video game I’d strongly recommend the H9’s.
If you’re not wanting noise cancelation and are on a budget I’d recommend the Pulse 3D headset.
Rated 5 out of 5
Christian D. –
El precio siento que esta muy elevado actualmente, los headset son de muy buena calidad pero para ese precio creo que debio ser un poco mejor tampoco soy experto en audifonos gamer🤡,fuera de eso estoy contento con mi articulo llego nuevo llego rapido sellado en perfectas condiciones en hardware cancelación de ruido etc todo esta super bien
Kichyfredo –
Bueno, empezare mi reseña comentando que tengo un año utilizando mis Pulse 3D en el PS5, en la PC y en el Nintendo Switch y estoy fascinado con esos auriculares, sin embargo hace unos meses adquirí unos Sony XM1000 XM4 y me gustaron mucho algunas de sus características (tengo algunos otros auriculares). Cuando anunciaron la salida de los Inzone H9, pensé que podrían ser una fusión entre los Pulse 3d (sonido 3d y practicidad) y XM4 (cancelación de ruido y micrófonos), sin embargo me decepcionaron un poco, debido a que estaba indeciso por comprar los H7 o los H9, sin embargo compre los H9 y hasta ahorita después de dos semanas no me terminan de fascinar, debido a algunos detalles, como lo son:
-No los detecta el nintendo switch, los pulse si (aunque no el micro)
-El PS5 detecta automático los audífonos Esten o no encendidos, cosa que los pulse no lo hace, y o le quitas el receptor BT o entras a configuración del PS5 para desactivar los H9.
-Si están mucho mas grandes.
-La cancelación de ruido no creo que sea muy efectiva para este tipo de auriculares, por lo que si encuentran a un mejor precio los H7 estaría mejor comprar esos.
Aclaro que no digo que estén para tirarlos a la basura, la verdad tienen muchas cosas buenas, sin embargo siento que hay mejores audífonos de gamer a mejor un precio, por lo que espero que con futuras actualizaciones se puedan ir mejorando.
Tron –
This headset has a terrible sounding microphone with a flip-to-mute function that didn’t mute when activated. The sound was artificial and lacked sub-bass. The 3D Spatial Audio was excellent. Comfort was mediocre. You can get better performing headsets for cheaper – like: Corsair HS65 and EPOS H3 or H6PRO.
Dr Evil –
Got these for 3k off a week ago. Extremely satisfied with the comfort, audio quality, battery life and ANC. Noise cancelling is absolutely well done and so is the battery uptime. I’m coming off Pulse 3D,JBL Quantum 600, Steelseries Arctis 7P as well as Logi G733. These inzone headsets are really tuned brilliantly for gaming. Bass response is adequate. Overall 10/10
Steve –
It’s basically all a trick… These are $150 headphones Sony xb910n’s with a low quality boom mic. Now let me tell you why they absolutely aren’t xm4’s or xm5’s or even xm3’s which is what they want you to think.
This review goes in the following order…
1- intro (up above sorry, it was important to say that first)
2- Summary of everything written below
3- Spatial or 3D audio quality & accuracy & general audio quality
4- Noise Cancelling
5- Conclusion
[Section 2 Summary]
Only 19db of noise cancelling puts them on par with $120-50 Sony xb910n’s with the same sound profile as well. Sadly those won’t connect to a PS5 because…? The Pulse 3d headphones from Sony don’t have noise cancelling but do have slightly better audio quality which also means better 3d audio even if it’s not nearly as good as Atmos headphone simulated 3d audio. The Pulse headphones also block only 9db less without noise cancelling, technically enough that outside sound won’t interrupt you at even half volume. It’s mic is also much better as the audio from this mic is quite poor quality especially if the room has noise like an air-conditioner, fan, or others talking.
[Section 3- Spatial audio and general audio quality & how it works]
I’m an audiophile so I buy lots of headphones and gaming headsets so of course I bought a pair of these and was excited for their arrival only to end up returning them because they actually sounded worse than the Sony pulse 3d headphones which already had average frequency range accuracy due to no EQ and surprisingly poor 3d or spatial audio considering it was a huge talking point for Sony also about time since their competition & PC gaming has had it for 8+ years. Why and how did Sony drop the ball here? Let’s talk about it…
I had my ears measured by Sony themselves at a demo event before the pulse headphones had come out. There was a rep setting up a display at a local audio store so I took advantage of the opportunity. Based on measurements and some audio tests I was capable of hearing simulated 3d audio from a stereo source and I perfectly matched the PS5 default profile (hooray) and while I by far prefer traditional surround sound especially when there are also height channels for that true all around you effect there are times when headphones are required to enjoy a game or movie. Times like late at night or early mornings or if my wife is working from home, it’s also better for friends in an online game if they don’t hear your game audio at 90s cell phone quality on top of their own audio… So I will use headphones in those situations and if possible I’d like them to have good 3d audio and good frequency range.
So If I had to put a number to the algorithm Sony is using for spatial audio vs the industry standard which is Dolby Atmos over Stereo headphones I would say it’s about 30% less accurate if you don’t consider height. So just a circle around you BUT if you consider above or below I’d say 40% less accurate.
So if I put you at the center of a bubble and you could float there or I just sat you down and I had software that could trigger a sound from anywhere around you then asked you to point every time you heard various sounds or asked you to track the path of a sound as you heard it by pointing and following you would be off roughly 30-40% using Sony’s algorithm. With Atmos you would be off by about 10%. Now it’s possible Sony will improve their algorithm but it’s been nearly 3 years and I don’t think there have been any changes. It also doesn’t help that games need to support pulse 3d audio for any effect other than stereo and so far not many games actually do. On the flip side with Atmos there is no support required from the content. The algorithm is excellent at taking a stereo source and adjusting the level of each sound to trick the brain into hearing things that aren’t really there. It’s definitely something I hope they work on more as I love PlayStation exclusives developed by Sony studios.
Compared to devices (both single and multi driver) using formats like Atmos, DTS:X and a couple other 3d solutions with the most shocking being Windows Sonic on any cup style headphones $40 and beyond they are all more accurate at nailing the position of a sound. That is pretty odd.
The simple answer for all this are the frequencies Sony focuses on which are low frequencies, they lean into bass a bit too heavy handedly and that hurts higher frequency response when you are talking about headphones with 1 driver. The more in depth reasons are below..
For simulated 3d audio you need to nail high frequency accuracy and be good with mid range frequencies because it’s significantly easier for the human ear to tell what direction something like foot steps or an average a car is coming from than it is to quickly locate something with lots of low frequency sound (aka bass) and bass has been Sony’s focus for years speakers & headphones and they do it well but they do it at the expense of accuracy for mids and highs. Its also due to how these sounds vibrate the bones in your head ever so slightly and bass tends to override everything else.
This is an issue for 3d audío from stereo headphones because often times sound cues draw attention to something or you might need to be able to hear footsteps in a game like call of duty or cars in a racing game so you know without looking where they are located with a high degree of accuracy.
People using other types of 3d audio (in cross play titles or users with surround sound) will have an advantage over someone using Sony’s format every time but MOST important is the fact that audio coming from the wrong place breaks immersion at worst or enhances it greatly at best. It’s your eyes vs ears, when things match up or come close enough you end up more immersed in the world the sights and sounds create instead of feeling detached or even distracted.
You would be better served shutting pulse 3d off and letting the game engine handle it via the stereo mix or use a different solution for 3d audio, unfortunately Sony blocks other formats in games like Atmos and j believe DTS:X as well but thankfully there are other ways to handle it so just set a game to headphones and you’re likely in better hands… Yes this defeats the entire purpose of 3d audio and headphones that claim to produce it but it is what it is. The good news is the pulse3d Sony headphones could do Atmos fairly well on PC but when I tested these on PC with Atmos there was an issue but it should be fixed by now. Unfortunately using Atmos isn’t free and you need to buy a license for $20 but that license will be yours forever. If only Sony would support the format too even if it meant you paying the fee instead of them.
Now with positional audio out of the way let’s move onto Noise Cancelling…
[Section 4- Active Noise Cancelling, these aren’t xm3, 4 or 5’s]
This is done by using exterior microphones on the headphones to record what’s going on around you and then use the opposite sound waves from the headphones speaker to cancel most of that sound out.
So far the best Sony has done at an affordable level is the xm4’s which slightly beat the xm5’s due to their ability to block things of all frequency at a nearly equal level where the xm5’s are great at voices but not so great at things like air-conditioners or wind and mid range intermittent but repeating sounds The xm5’s are also slightly better than the xm4’s at blocking low frequencies but the 4’s win when it comes to mids & highs.
For some basic comparison… the Sony xm5’s block 29 db overall, while xm4’s block 30db but the frequencies they block are more common in an interior setting which make these headphones severely lacking in ANC (or Active Noise Cancelling) and they are actually based on the $150ish (probably less these days) Sony xb910n’s which I confirmed by comparing their noise cancelling, sound ranges and features along with internal design and external mics. They both block 19db of sound EXACTLY and both focus on low and mid frequencies with kinda ok high frequency blocking but you would be best served if they focused on blocking low & high as they are easiest to hear
The fact that they are based on a pair of $150 (probably less now) Sony ANC headphones that also can do 3d audio via various formats and will connect to almost any device wirelessly or wired makes their price absolutely unacceptable. This however being Sony means they won’t work on PlayStation unless you use them wired via controller but that means no 3d audio. Very consumer friendly of them… I understand wanting to sell the higher priced item but they shouldn’t block lower priced one’s when they are fully capable of the same thing. Male your high end kit actually worth the asking price, don’t force people to only have 2 options.
[Section 5- Conclusion]
Go with the pulse3d if noise cancelling isnt absolutely necessary, they are significantly cheaper and when at half volume they block out most sound anyways (9db without audio which is only 10db less than these). It’s either that or buy a different brand altogether but I wouldn’t recommend these unless they were $175, 200 at most but considering everything $150 is where they belong and only because they added ANC even if just barely more than normal headphones also block by covering your ears. They are an older design with a new shell and a low end voice chat boom mic.. very low end. Friends could hear my Dyson bladeless fan on setting 3/10 and it was 9 feet away & not pointing anywhere near my direction. It’s too sensitive and needs to be higher quality for the asking price. Really that’s the issue here… What you get for the price.
At this price they are a truly bad value and feel like a bait & switch thanks to the WH1000XM series they resemble despite being in the xb900 series. I’ve seen so many people comparing them to that series from Sony. I understand why… They look sort of look like them, they are in that price range and made by the same company. I was fooled into buying them but then I started using them and could hear things I couldn’t with my xm3-5’s. Then I got out a pair of xb910n’s I had been holding onto as emergency backups and they matched in every way…. I couldn’t believe it.
Gabriel Montambault –
I bought them from Wharehouse deals for 100$ less. I heard the sound was alright, but the microphone is one of the worst for the price.
Let me just say that I don’t know if I can recommend them at higher than 250. The sound quality using the Hub App is ok, but without it with Dolby Atmos is better for most parts. I tested back and forth this one and the Razen Kraken V3 Pro that I also have and for music, the H9 is one step ahead on some parts,. but I bought the V3 Pro for 170. Those are mostly at 350 on sale right now. If it had a 3.5 mm Jack than mayyybbbe?
But I would say wait for a huge sell. Oh and the ANC is fine. Not the best by a long shot. I think the JBL Quantum series had a better ANC,.
not a bad product, just overpriced.
3rd-GenGamer –
I’m currently using the Sony In Zone H9 Wireless Headset with my PlayStation 5 via USB dongle (2.4 Ghz) and paired up to my Android phone via (Bluetooth).
I own two pairs of Pulse 3D wireless headsets (Black & White) both are still working in perfect condition to compare this written comparison review.
I bought the H9’s to see if my gaming experience would be better compared to the Pulse 3D headset.
Here’s the pros and cons for the H9’s comparing it to the Pulse 3D wireless headset.
Pros:
• H9’s are very comfortable. H9’s don’t squeeze your head as much as the Pulse 3D’s. Very little difference between the two but slightly noticable comfort.
• H9’s feels lighter on my head. Both are pretty light weight headsets. Most likely this is from the bigger ear cups on the H9’s.
• Both are Glasses friendly headsets.
• Both use USB-C to charge the headsets.
• Both have easy volume controls on the left ear cup. H9’s has a volume wheel for adjusting the overall sound which is more user friendly compared to the up and down separate volume buttons on the Pulse 3D headset.
• Both are able to adjust the game volume and voice chat volume independently. (This is a huge pro for when playing online with friends.) H9’s button’s are on the right ear cup. Pulse 3D’s are on the left.
• Noise Cancelation on the H9’s is the true seller for me. It’s really good. By far the best feature to have on a gaming headset. Turning the Noise Cancelation On is as easy as pressing a single button on your left ear cup to adjust the level of noise around you. When I turn on the noise cancelation to max I can’t even hear my window air-conditioner any more. Which was a distraction from my gaming experience.
• Microphone quality sounds allot better as what my PSN friends say.
• H9’s are easier to rest around your neck because the ear cups fold in towards your chest. Pulse 3D’s ear cups don’t fold or move at all.
• H9’s are able to pair a Bluetooth device while gaming on the PlayStation 5. For example I can listen to music or answer phone calls from my Smartphone all while I can still hear the game and chat audio from the PlayStation 5. Tip: Best way if you’re needing to focus on your phone call press and hold the mute button on your DualSense Controller to kill the voice chat and game chat audio from the PS5.
• The Sound quality from the H9 headset has better Highs and Better Lows. I ran several tests with this headset both bass sound tests and vocal sound tests. Overall the sound quality of these internal speaker’s in the H9’s are a improvement compared to the Pulse 3D. Both headsets have really good sound for gaming.
Cons:
• The Price between the two is a $200 difference. Pulse 3D is $99 and the H9’s are $299.
• Can’t mute the microphone with the DualSense Controller. (The Pulse 3D Wireless Headset also can’t mute the microphone from the DualSense Controller unless you use the 3.5 mm headphone jack to the DualSense Controller. This is a minor complaint but logically it makes sense to use the most quickest way to mute yourself for thing’s like coughing or sneezing. The DualSense Controller mute button is the quickest button that’s near your hands while gaming. This is a major oversight for the PS5’s firmware/hardware. Pro Tip: to mute yourself on the H9’s you just flip up the boom microphone on the left ear cup until you hear a click or see the microphone is muted on the TV. With the Pulse 3D Wireless Headset you have to press the Mute button on the left ear cup.
• If you’re standing or sitting down and you bend over 45° and look straight downward to the floor the H9’s slowly start to slide off your head. Pulse squeeze’s your head slightly more so the headset doesn’t slide off your head as fast. Nothing to be major concerned about because you typically look forward while play games.
• H9’s don’t have a 3.5 mm headphone jack. Pulse 3D headset does.
• H9’s don’t currently have a EQ option to adjust on the PlayStation 5 compared to the Pulse 3D.
Overall I’m impressed with the H9’s. My only major complaint is the price and the lack of EQ settings on the PlayStation 5. Both issues could be resolved overtime. So if you’re looking for a gaming headset and want good quality sound and the ability to cut out sounds around you while you’re playing a video game I’d strongly recommend the H9’s.
If you’re not wanting noise cancelation and are on a budget I’d recommend the Pulse 3D headset.
Christian D. –
El precio siento que esta muy elevado actualmente, los headset son de muy buena calidad pero para ese precio creo que debio ser un poco mejor tampoco soy experto en audifonos gamer🤡,fuera de eso estoy contento con mi articulo llego nuevo llego rapido sellado en perfectas condiciones en hardware cancelación de ruido etc todo esta super bien